V-Ray for Modo Perpetual
V-Ray Next for Modo
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V-Ray Next for Modo seamlessly integrates production-proven rendering capabilities into MODO’s native workflow. Choose between multicore CPU and GPU-accelerated rendering for complete creative control and fast results. Built to handle the toughest projects and biggest scenes, V-Ray for Modo will fit into any production pipeline. See why top artists and designers rely on V-Ray every day to create award-winning designs and visual effects.
Please Note: ChaosGroup are starting to phase out dongles in favour of online licensing. Please click here to find out more.
Powerful CPU rendering
Render photoreal images and animations with V-Ray's highly-optimized, adaptive ray tracing technology.
Incredibly fast GPU rendering
Get an added speed boost with GPU-accelerated look development and final frame rendering.
Leverage the full power of multiple computers working together to render a single frame.
Automatically remove noise and cut render times by up to 50%.
Choose from ray traced or hybrid GI methods for the right balance of quality and speed.
Render accurate and artistic lighting with a wide range of light types, shapes and controls.
Create node-based physical materials with multiple layers, and add GTR/ GGX highlights for great looking reflections.
For specialized materials, choose from a selection of purpose-built shaders for car paint, subsurface scattering, hair, skin and more.
Ray traced rounded corners
Generate perfectly smooth edges at render-time with no extra modeling.
Quickly apply seamless textures without UVs.
Simulate any camera and lens with controls for exposure, depth of field and motion blur.
Render VR-ready content for popular virtual reality headsets.
Fit massive scenes in memory and cut render times using load-on-demand proxy objects.
V-Ray scene exchange
Import ready-to-render V-Ray scene files exported from V-Ray for 3ds Max.
Hair & fur
Import Alembic hair and fur as proxy geometry and render using V-Ray's optimized hair shader.
Create complex cutaways and sections by subtracting any mesh object.
Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.
Output a complete set of beauty, utility and matte passes for total control in compositing – including deep compositing.
V-Ray Frame Buffer
Track render history, adjust colors and control final image output using advanced color management.
|Processor||Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer|
|RAM||4 GB RAM (8 GB or higher recommended)|
Windows XP (SP3 or higher), Windows Vista (SP2 or higher), Windows 7, Windows 8, and Windows 10 (64-bit versions only)
Mac OS X 10.9.x, 10.10.x, and 10.11.x
|MODO||701 (SP5), 801 (SP2 or higher), 901, 902, 10.0, and 10.1|
|USB port||Required for hardware lock, preferably USB 2.0|
|TCP/IP||Only IPv4 is supported. IPv6 is currently not supported.|
V-Ray 3.0 requires V-Ray License server 3.0
|Delivery Type||Digital Delivery By Email|
|Processing Time||1 - 4 (Business) Hours|