V-Ray 6 for Houdini - Super-fast production rendering for VFX artists.
V-Ray for Houdini is a production-proven CPU & GPU rendering software for high-end VFX and animation. It comes with all the tools artists need to render amazing-looking procedural effects. Seamlessly integrated in Houdini, it enables smooth scene exchange and iterations between Houdini and other DCC applications.
V-Ray works seamlessly with Houdini and enables smooth scene exchange with other DCC applications. V-Ray for Houdini is compatible with industry standards including USD, ACEScg, Alembic, OpenVDB, and OpenColorIO.
Multi-GPU Production Rendering
GPU bucket rendering with fast multi-GPU performance and support for Cryptomattes.
V-Ray for Solaris
Collaborate more efficiently with our fully-featured V-Ray Hydra delegate. With V-Ray 6, find added support for the latest Solaris lookdev, layout, and lighting features in Houdini 19.5.
ACEScg Colour Management
When ACEScg is enabled, V-Ray automatically converts the colours of textures, light temperatures, sun and sky, etc.
Unified Workflow for Custom Attributes
Control custom attributes of geometry (including splines and particles) with the User Colour node.
Finite Dome Light Mode
Elevate your HDRI environment renders with the new, more flexible ground projection capabilities of the V-Ray Dome Light. Set the scale of your light, and have full control over blend settings.
Atmospheric Light Contribution Control
Easily adjust how much an individual light illuminates the environment fog around it with newly added lighting controls.
Instance lights with full control over per-instance light parameters, without affecting light link settings.
Highly optimised indirect lighting with V-Ray's proprietary Light Cache and brute force GI methods.
Create realistic-looking hair with accurate highlights using the V-Ray Physical Hair material.
V-Ray Scene Material Overrides
Automatically import material node hierarchies from V-Ray scene files and make changes in Houdini.
Physically-based shader with built-in SSS controls, popular for rendering realistic skin.
GPU Material Assignments
Per-Primitive Material Assignment is now supported on the GPU, allowing artists to utilise Stylesheets and the Material SOP.
Dirt and Weathering
Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.
Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.
Custom Attribute Texture Paths
Simpler randomisation of textures with support for per-face and per-primitive string attributes.
Create texture maps for game assets and real-time environments. Multiple packed primitives, that share UV islands, can be baked without the need for further modifications.
Instance any object type (including volumes) using Packed Primitives, Instancer and "instancepath" attributes.
Repeat geometry across the surface of an object in the most memory-efficient way possible. Create complex surfaces like intricate chain mail, car grilles, and so much more as if geometry was a texture.
Efficient handling of Houdini's native packed primitives for instancing at render time.
V-Ray Scene Exchange
Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max.
Atmospheric & Volumetric Effects
Quickly simulate the effects of participating media such as fog and atmospheric dust.
Create natural-looking atmospheric depth as objects fade into the distance.
Added support for instancing of volumetric effects.
Fog Transparency Colour
Perfect for underwater scenes, now you can easily tint the transparency colour of your volumetric environment fog.
Render any set of lights (including wildcard selections) as separate render elements.
Light Select Render Element
Render a wide variety of beauty, utility and matte passes for complete control in compositing.
Smoother export of textures and procedural maps to custom render elements.
Light Path Expressions
For better control in compositing, construct your own render passes. Output specific light contributions with timesaving presets or by writing custom expressions.
Easily create different lighting scenarios without having to render again — save your light mix setup, send the layers to comp, and update the lights in the scene.
With the VFB’s new Layer Compositor you can fine-tune your images — combine render passes, set blending modes, and adjust colours all within V-Ray.
Masks in the V-Ray Frame Buffer
Fine-tune your images without re-rendering. Use render elements to make pixel-perfect adjustments to your rendered images.
Buy V-Ray 6 for Houdini
+VAT per year
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* Minimum order quantity of 5 licenses applies to V-Ray Enterprise purchases.