V-Ray for Blender Perpetual
To render with V-Ray in Blender, you need V-Ray Standalone which is part of a V-Ray Render Node licence. V-Ray Standalone is a full-featured command-line renderer that supports V-Ray’s native .vrscene file format.
V-Ray Standalone is now part of the Chaos V-Ray Suite and available to new customers on monthly, annual and three year licences. Please see our main Chaos V-Ray page for more information.
Existing V-Ray Standalone users can upgrade to the current perpetual version but perpetual licences are no longer available to new customers
V-Ray for Blender (V-Ray Render Node)
V-Ray for Blender is effectively the combination of the V-Ray for Blender plugin and a V-Ray Standalone license. Whilst the plugin itself is free and open-source, it cannot be used to render until you have a standalone V-Ray license.
This product is a V-Ray Render Node which includes a Standalone license. Once purchased, you will be able to render out from Blender with V-Ray.
VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.
VRayToon shader - add an amazing cartoon-like feeling to your renderings.
Support for dispersion in refractions for VRayMtl - this option uses the new capabilities for wavelength-dependent raytracing of the V-Ray core and allows you to create stunning close-ups of refractive objects with caustics that dazzle the eye.
VRayHairMtl - a new shader, allowing hair and fur to be rendered with unprecedented control, quality, and speed.
Fast Sub-Surface Scattering Shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering.
Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods.
Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping.
V-Ray Light Lister - quickly set up and adjust complex lighting.
Option to turn off camera motion blur - V-Ray gives you a separate control to enable or disable the motion blur coming from the movement of the camera.
Shutter efficiency for motion blur - render more realistic motion blur with manual control over the camera shutter efficiency.
Stereoscopic setup - use the stereo rig helper to quickly set up stereoscopic images and animations. In addition, the built-in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy.
Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture.
On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive.
Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier.
Three different image sampling methods - fast anti-aliasing engines to fit any case and requirements.
Faster rendering of dynamic geometry - new internal optimizations have led to even faster multi-core rendering of dynamic geometry like displacement, proxies, fur and hair, etc.
Faster rendering of subdivision surfaces and Blender hair particles - the new improved core of V-Ray can render Blender hair particles and render-time subdivision surfaces much faster.
The ply2vrmesh tool can convert RealFlow .bin files to .vrmesh files - with the new version of the ply2mesh tool V-Ray users can render very large RealFlow simulations as VRayProxy objects with significantly improved memory efficiency.
Extended irradiance map viewer tool - allows the incremental merge of irradiance map files to avoid redundant information; preview of light cache files; manual deletion of unwanted samples, and usage of OpenGL display lists for more interactivity.
Img2tiledexr tool for mass conversion of many common image formats to tiled OpenEXR files
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- 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
- 4 GB RAM and 4 GB swap minimum – recommended 8 GB or more RAM, 8 GB or more swap file
- Windows 7, Windows 8, and Windows 10 (64-bit versions only)
- Apple Mac OS X 10.13, 10.12
- Blender 2.79
V-Ray Standalone does not currently support GPU rendering on Apple Mac OS.