The latest version of ZBrush, now a part of Maxon, empowers artists with powerful features and greater sculpting flexibility. Quickly add Bas Relief, create complex bevels with BevelPro, use dual alphas and textures on Brushes, and much more.
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ZBrush is an industry standard digital sculpting and painting program built within an elegant interface used by automotive designers, film studios, game developers, toy makers, jewellery designers, and artists worldwide. With ZBrush, users can manipulate virtual clay in a real-time environment using customisable brushes, all while producing stunning nonrealistic renders for instant feedback.
The menus in ZBrush work together in a non-linear and mode-free method, and the powerful software processing means you can sculpt and paint with millions of polygons with no need for an expensive graphics card.
What's New in ZBrush 2022
- Quickly add Bas Relief sculpting to armour, coins, building facades, furniture and other items.
- BevelPro plugin allows you to create complex bevels for meshes at any resolution without low-poly modeling.
- Brushes now support dual alphas and textures, allowing you to transition between the two based on the pen pressure of your stroke.
- Apply any image, graphical noise or noise presets to a brush for local sculptural surface noise details.
- You can now align meshes to the left, right or center, and by the top or bottom edges.
- The Knife brushes now support the Circle and Rectangle stroke types.
- Stroke Interpolation can now use ZIntensity, Brush Size, RGB Intensity, and Front and Back Colours
Sketch Your Mesh
Mesh From Mask is an amazingly fast and simple set of brushes (MeshExtrude, MeshBalloon, MeshSplat, and MeshExtrudePropDepth) for creating base meshes that you will then sculpt using the rest of the ZBrush feature set. Simply outline your desired shape with the masking lasso. ZBrush will instantly turn that outlined shape into an editable mesh.
2D Alpha Extrusion Along a Curve
The Curve Alpha brushes take any 2D alpha and extrude it along a curve as real geometry - ideal for quickly creating stylish strands of hair or horns, twisting and tapering along any curve you create.
The SnakeCurve brushes work with Sculptris Pro mode, allowing you to draw out a curve on the model and then pull it out from the surface to create beautiful organic extrusions.
True Raytracing Ambient Occlusion
Improved AO makes the details on your model truly pop. This improved version of Ambient Occlusion masking is simple to use with just basic controls for intensity and smoothing. It even respects other SubTools, which means that you have total freedom to break your model up into parts that best suit your sculpting needs, while enjoying the confidence that you’ll get a great render when you’re done.
This tools gives any mesh the appearance of having been sculpted as a fine art piece, and gives a true sense of adding, removing, or moving clay across a surface. It can even be used to stablish a plateau from which to build upon, for example scales or other features with consistent height and depth.
3D Connextion Mouse Support
Free yourself from the keyboard and navigate in a more natural way. Using 3D Connexion hardware lets you move around your project with ease, and without breaking your sculpting stride.
The Contrast slider provides you with the ability to globally enhance all sculpting details while the Contrast brushes make it possible to focus on specific areas to heighten your sculptural details. Wrinkles not deep enough? Scales not detailed enough for 3D print? No problem. You can even return a surface to a smooth state before any sculpting had been applied.
Draw any shape with ZSpheres, then convert it into an editable curve that allows any surface to be applied along it - perfect for tieing knots, creating tangled wires, applying laces to a shoe, and much more.
Preview Ambient Occlusion
Quickly see which portions of your model might need an extra touch, all in real-time with the Preview AO feature.
Slice topology along an edge, face or point to control the direction in which you want to take the construction of polygons. Then, apply a crease to multiple edges to maintain a crisp edge for your next hard surface model.
Lock your model to one rotational axis to give that real world feeling of sculpting. You can specify a degree of rotation for your model, or limit your viewing area to just one portion of the model.
ZBrush expands the library of brushes with XTractor, HistoryRecall and DecoCurve, and also allows you to use the NoBack&Forth modifier to constrain brush stokes to forward gestures only. In addition to brushes, the MorphUV feature's capabilities have been expanded to make viewing an unwrapped UV model layout within ZBrush possible. Sculpt & Paint in MorphUV also allows you to apply updates to a 3D model by scultping and painting on the 2D unwrap.
Sculpt & Paint in MorphUV
Now you can PolyPaint and sculpt directly on the UV unwrap of a model, making it easier than ever to apply long continuous strokes across a mesh.
Convert detail from your model into a new alpha or texture using XTractor brushes. All you need to do is drag your brush across the surface of a model to capture the detail, then it can be used elsewhere on the model or even on a different model.
Real-Time Draft Analysis
The From Draft & Real-Time From Draft options give you a fluid approach to preparing models for applications such as two-part molding or CNC printing.
Texture Adjust by Colour
ZBrush gives you the power to adjust colours using a model's PolyPaint or Texture Map, and lets you restrict the adjustments to specific colour selections.
This brush lets you undo actions using the undo history, but restricts the effect to the area in which the brush is used. Now you can undo a section without losing everything else that's been done!
Move Infinite Depth
Apply details to anything directly inline with the cursor by altering your brush. You could add volume to the front and hind legs of a dog or move several vertex points on multiple individual meshes without applying a mask.
ZBrush uses PolyPaint to provide a visual representation of what portions of a mesh could benefit from additional thickness before rapid prototyping.
Calculate Surface Area
With a single click, ZBrush can now provide you surface area and volume as well as watertight integrity to help with 3D printing and estimating real-world material requirements.
Real-Time Silhouette View
Looking at your model from a new perspective can help make sure that it works on a fundamental level. Real-Time Silhouette View helps you evaluate the overall shape of a model while still being able to see the fully painted and scultped details in the main document space.
Use mannequin sample projects or Zoo Animals included with ZBrush to find the essence of a great compostion - a good pose! Mannequins are essentially ZSphere armatures that can be readily edited to fit any character or creature you need.
Deco Curve Brush
Stretch both texture and alpha along a curve using the Deco Curve brush, now in 3D.
Pixologic are pleased to introduce Sculptris Pro, a dynamic tessellation sculpting workflow that enables you to ignore the constraints of polygon distribution and just sculpt! Sculptris Pro makes it possible for you to begin with any shape or model, whether it has ten polygons or ten thousand. There is absolutely no need to worry about having enough polygons to capture details.
With Sculptris Pro you can simply brush across the surface. Sculptris Pro will dynamically add and reduce polygons wherever and whenever it’s needed, freeing you to focus entirely on the look you’re trying to achieve. Start with a sphere, cube, cone or any other mesh and have some fun with Sculptris Pro.
The Gizmo 3D manipulator system which included utilities such as FFD Box, Multislice and several powerful deformers now has over 20!. Each deformer has a unique feature set to allow quick shape alterations that would not be possible through brush strokes.
Of special note is the Project Primitive deformer. This gives the ability to use multiple primitives to reshape a mesh, cut into a surface, build up from another mesh and much more. Not only does Project Primitive offer a unique way to blend multiple pieces of geometry together, it also empowers you to take something as simple as a sphere and turn it into a rocket ship, automobile, plane, human bust, or nearly anything else you might imagine.
ZBrush provides PolygroupIt - a way to create the polygon groupings that are so essential to a smooth workflow. PolygroupIt accurately evaluates the surface of a model in real-time, generating intelligent groupings with a single button click.
Creating Polygroups has never been so easy. With PolygroupIt you can delete, add, copy & paste, grow or shrink, create Polygroups symmetrically and even use PolyPaint to trace out exactly what you want your Polygroups to look like.
Features in ZBrush
- Gizmo 3D
- Transform Multiple Subtools at Once
- Interactive Primitives
- Alpha 3D
- Multi Vector Displacement Mesh
- Lazy Mouse 2.0
- IMM Selector: Brush Content Management
- Universal Camera
- Intersection Masker
- 3D Text & Vector Shape Creator
- Multiple Language Support
- Lightbox w/ 3D Content
- Updated User Interface
- ZSphere Dynamesh Mode
- Alpha Streaks
- Brush Magnify
- Plug-in Updates
This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click!
With the ZModeler brush, ZBrush takes a quantum leap beyond the organics that it is already relied upon for. You can refine the shape of your model in real-time to revolutionize how you create hard surface models, architectural structures or highly detailed environments.
The ZModeler brush contains most of the common functions found in 3D modeling packages and also has a few smarter ones like the QMesh Action. Not only does this offer you the ability to extrude but also to fuse the extrusion with any adjacent or crossed polygons. Or it can remove blocks of polygons. The QMesh Action will also move pieces of geometry or extract an area to create a new polygonal island. It's versatile and intelligent.
Because some polygonal modeling actions are repetitive by their very nature, the ZModeler brush stores all settings and values used in your last Action. You can then simply click once on your selection to instantly reproduce that last operation. It works for all ZModeler Actions, saving both time and tedium!
Traditional subdivision surfaces allow you to preview a more tessellated version of your model while editing at the base mesh level. Dynamic Subdivision provides a powerful alternative. It is comprised of three internal subdivision systems: QuickGrid, Flat Subdivision and Smooth Subdivision. These systems provide you the ability to create real-time bevel effects on your model or simply view a smooth surface aspect. Since it's dynamic, you can swap between or combine modes, even applying changes to the settings or density at any time!
The ZModeler brush contains thousands of Action and Target combinations, putting astonishing power behind something that is so easy to learn and use. With just a little practice, ZModeler and QMesh will undoubtedly become a new favourite in your arsenal for creating low-res geometry assets in ZBrush.
Instances and Details
With the NanoMesh and Array Mesh features, you as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and ArrayMmesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds.
Combined with ZModeler, the NanoMesh system takes the process of using ZBrush's InsertMesh to a new whole level. The 3D models inserted into a mesh can be populated based on a specific ZModeler Target. This result can then be modified in real time by adding variations to instance scale, offset, angle and multiple alignment options.
If the default variations options are not enough, there is also a random distribution mode that propagates the NanoMeshes in a naturally random way across the surface of the model.
ArrayMesh operates in real time as you edit the content of the original mesh or use TransPose action lines to adjust placement, deform the mesh (along with its copies) and much more.
ZBrush also incorporates into this a multiple stage system which will allows you to stack separate Array functions on top of each other.
Render with Complete Details - Surface Noise
With ZBrush the BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count.
The ZBrush Surface Noise capabilities have been improved to support more than one noise source at any given time. Now, whether your noise is a grayscale texture or generated procedurally using the Noise plugin, all sources can be modulated with various mix modifiers and curve functions to create very unique results.
Build your own library of presets and reuse them in future projects to create rich and subtle surface details. It will be impossible for viewers to spot the repeating patterns which are inherent in noise generation systems, which means that your creations will look more real than ever before.
Whether you are using BPR or the ZBrush to KeyShot Bridge, you can now see procedural and texture-created surface noise rendered as displaced geometry. This process is automatic; after designing your noise you no longer need to worry about applying it before you can view the result on your geometry. All you need to do is render! This feature can also be applied to NanoMeshes.
ZBrush to KeyShot
With the ZBrush to Keyshot Bridge you can seamlessly connect ZBrush with KeyShot to produce hyper-realistic and high quality images.
The KeyShot to ZBrush Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries, procedural noise, PolyPaint or textures -- and of course the NanoMesh and Array Mesh. If ZBrush can display it, KeyShot can render it.
True One-Click Transfer
When the ZBrush to KeyShot Bridge is enabled, KeyShot becomes a substitute for ZBrush's BPR render. Clicking the BPR button in ZBrush will now send all data to KeyShot automatically. You won't need to worry about selecting your models, converting your noise to real geometry, generating displacement maps or anything else. ZBrush will do it all automatically.
ZBrush Data Support
The ZBrush to KeyShot Bridge supports: ZSpheres, ZSketch, MatCaps, PolyMesh 3D, Surface Noise and more. If you can generate it in ZBrush, it can be sent via the ZBrush to KeyShot Bridge!
To continue improving its integration with the artist’s pipeline, ZBrush includes a free plugin: FBX Import Export. This supports texture, normal and displacement maps, blendshapes, smoothing based on normals and more.
Other Enhancements and Additions
- Replay Last can now be reapplied to any portion of the model.
- Background images applied with the Grid system can now be projected onto your model for a painted guide in your newest creations.
- Start any sculpt with the polygonal Cube, Sphere and Cylinder primitives.
- Automatically center the TransPose line on any unmasked, partially visible or symmetrical piece of geometry with one click.
- Copy and Paste between Tools, SubTools and even Projects.
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ZBrush is a CPU-based software, meaning that a special video card is not required to get the best results when running the application. ZBrush will work on most computers running Mac OS X and Windows.
Highly Recommended Specifications:
Minimum System Requirements:
Highly Recommended Specifications:
Minimum System Requirements: