RealFlow | Cinema 4D
RealFlow | Cinema 4D 3 gives you the best in fluid simulation, directly inside Cinema 4D.
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Realflow | Cinema 4D
Achieve high-end simulations with a straightforward workflow directly inside Cinema 4D using the Realflow | Cinema 4D plugin.
What's New in Realflow Cinema 4D 3
Simulate fluid effects usually seen in high speed macro photography.
Particle Clipping for Meshing
Save time tuning meshes and take advantage of Fields to define the regions to be meshed.
Spline Control Circles
Define forces and particle emissions with more flexibility along Cinema 4D splines.
One Alembic file is all it takes to stitch your simulation results, particles and meshes.
Quads for Meshes
Easily subdivide meshes with the quad mesh tool.
Animated particle emission parameters and daemon parameters are taken into account between frames.
Particle Size Controlled by the Fluid
Resize fluid particles using particle age, speed and vorticity.
Scale all the daemon forces from a single place.
Transform your Fluids
Scale, translate and rotate transformations can be applied to fluids.
Launch Cache process from any toolbar or customise Realflow node output filenames.
Why Use Realflow | Cinema 4D?
Serious, high performance fluids
RealFlow | Cinema 4D is built on RealFlow’s Dyverso solver – so you get the best in fluid simulation, with an easy workflow.
Forget about going back and forth between 3D platforms . You no longer have to worry about network dependencies, permissions, or IP issues.
Fully integrated toolkits
Now you can use native Cinema 4D modifiers and tools combined with RealFlow.
High speed simulations
RealFlow | Cinema 4D is GPU accelerated, supporting CUDA and OpenCL.
Different Fluids Interaction
Interaction between different fluids in the same scene.
Now it is possible to mix fluids with different properties. This includes not only liquids but all of our multiphysics materials (granular, viscous, viscoelastic) plus rigid and elastic.
Volume Tag for Objects
Make sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.
More Than One Scene In The Same Document
You can have more than one scene in case you want to test different variations of your sim, or multiple independent takes for the same project.
Mark Parameters In Emitters Nodes
Avoid the emission of particles inside objects colliding with the fluid.
|Collider Tag Improvements
Decide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.
Meshing of Cached Fluids
Only mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.
Child Objects Fluid's Random Transformations
Give your particle instances a more natural look thanks to their variation on position, rotation and scale.
Particle Skinner Daemon (DEFORMER)
This Cinema 4D deformer lets your objects adjust their shape to RealFlow particles.
Force Daemon Falloff
Cinema 4D falloffs are now part of RealFlow force daemons, making them more customizable than ever.
Kill Daemons Falloff
This exclusive feature of RealFlow | Cinema 4D 2.0 lets you decide down to the finest detail where and how particles are killed.
RPC to Alembic
Alembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.
Spline Emitter Thickness
The new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.
Filter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.
New parameters for filter daemon:
- Reset age.
- Keep source particle.
- Randomness parameters
New parameter “Fill mode” for Fill emitter to be able to use the same object for emission and collision.
|Delivery Type||Digital Delivery By Email|
|Processing Time||1 Working Day|