Indigo Renderer

Indigo Renderer is an understated, yet enormously powerful, unbiased, physically based (GPU) standalone renderer aimed at ultimate image quality. State of the art rendering performance, materials and cameras models supporting Multi-GPU and CPU rendering.

Indigo Render supports SketchUp, Cinema 4D, 3ds Max, Revit, and Blender.

AvailabilityIn stock
Delivery Type
Digital Delivery By Email
Processing Time
1 Working Day
SKU
INDIGREN
£630.00 £525.00

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Indigo Renderer

Combine the rendering speed and quality of Indigo, with the 3D modeller of your choice, you'll get beautiful images that look like a photograph. Indigo simulates the physics of light to achieve near-perfect image realism, and supports SketchUp, Cinema 4d, 3ds Max, Revit, and Blender.

Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualisation.

 

What's New in Indigo 4?

 

Brand new multi-GPU engine

Indigo's OpenCL-based GPU engine provides industry leading performance on Nvidia and AMD graphics cards and on all major operating systems. With a modern GPU, it's approximately 10x faster than the high performance CPU core of Indigo 3.8. 

This performance benefit scales with multiple GPUs in a single computer and multiple computers on a network. Simply add more cards and get the horsepower to quickly render incredible 4K images and animations.

Brand new multi-GPU engine

Fast, Flexible Region Rendering

Region rendering is now a snappy and interactive experience. After enabling it, simply drag over desired area and it'll start rendering. The user can render multiple regions at once by shift + dragging, and enable a transparent background with a single checkbox.

Fast, Flexible Region Rendering

RGB colour curves

RGB colour response curves are a great way to tweak the raw image to get photographic effects. Doing this with Indigo's native RGB curves means it's done in extremely high precision and doesn't need to be repeatedly added in post-process for several renders.

RGB colour curves

FastSSS

A simple, efficient and realistic material type for creating SSS materials such as skin, plastics and much more. 

FastSSS offers various parameters to vary the surface's structure and reflective properties using textures, with a fast and powerful scattering medium below it.

FastSSS

Material preview window

Indigo 4 features a highly customisable material preview window for tweaking the scene materials in a neutral lighting environment. There are multiple sample objects available and the user can change resolution and render quality of the preview.

Material Preview Window

Sequence overrides

A useful new tool for rendering batches of images and animations, the render queue overrides allows you to change render settings for all the frames in the queue, on the fly.Sequence overrides


Light layer improvements

Light layers are fully supported on GPU. A nifty new feature is the thumbnail to each light layer, making it easier to find a particular layer you're looking for in the stack. 

Other additions include the possibility to assign a light source to a light layer directly in Indigo GUI, as well as adding new layers.

Light layer improvements

Aperture Controls

Render the perfect bokeh by controlling the aperture shape with Indigo's generated aperture, or add your own aperture maps. Cover the lens with custom obstacle maps to create beautiful flare effects.

Aperture Controls

And more...

Contribution Clamping

Contribution Clamping

A simple, user friendly parameter to eliminate fireflies.

GPU - Adaptive Resolution

GPU - Adaptive Resolution

Viewport res adapts when needed, to ensure good realtime performance.

Adjustable Light Sampling

Adjustable Light Sampling

Optionally change the processing power dedicated to a particular light source.

Filmic Tone Mapping

Filmic Tone Mapping

Tone mapping with a natural feel and high dynamic range

Measured BDRF Support

Measured BDRF support

Indigo now supports rendering of measured BDRF materials.

Improved Subdiv & Displacement

Improved Subdiv and Displacement

Subdivision and displacement has been greatly omptimised and improved.

Faster CPU Rendering

Faster CPU Rendering

CPU rendering, MLT and tone-mapping have been optimised.

Trackball Navigation

Trackball Navigation

A useful and intuitive new way to move around your scene.

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Minimum system specifications:

Windows:

  • 64-bit x86 CPU with SSE4
  • 4GB of RAM
  • 150MB of hard drive space
  • Windows 7 or newer

 

Mac:

  • 64-bit x86 CPU with SSE4
  • 4GB of RAM
  • 150MB of hard drive space
  • OS X 10.8 Mountain Lion or newer

 

Linux:

  • 64-bit x86 CPU with SSE4
  • 4GB of RAM
  • 150MB of hard drive space

 

Recommended system specifications:

  • 16GB+ of RAM

 

GPU acceleration

Required:

  • Either an NVIDIA GPU supporting OpenCL 1.1 (GeForce 9800 GT or newer), or an AMD GPU supporting OpenCL 1.1 (Radeon 4xxx or newer)
  • 256MB or 512MB of onboard GPU memory, depending on OS.
  • 2GB of system memory

 

Recommended:

  • Either NVIDIA GeForce GTX 5xx / Quadro 4000 / Tesla C2050 or newer, or AMD Radeon 5xxx / FirePro 3D V3800 / FireStream 9350 or newer
  • Quad-core or greater Intel or AMD CPU
More Information
Brand Glare Technologies
Delivery Type Digital Delivery By Email
Processing Time 1 Working Day