All in one fluid dynamics for artists. Powerful, interactive and compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
Save 20% on Annual Commercial V-Ray
Get 20% off the first year of new V-Ray and Chaos Phoenix annual commercial licenses!Does not apply to renewals or educational products. Offer ends 25/04/2023
Chaos Phoenix (12-Month Subscription)
Phoenix is an all-in one solution for fluid dynamics in both 3ds Max and Maya. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more. Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.
Preview and render interactively in the viewport. Adjust simulations on the fly. Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations. Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
Chaos Phoenix Features
Create procedural animations inside Phoenix and move active bodies with a directable engine force.
Restrict active bodies to move or rotate along a selected horizontal or vertical axis.
Extra control over how active bodies interact with your scene — choose whether they should emit, attract, and retain fluids, and much more.
New and Enhanced Presets
Choose from popular ready-to-roll settings including stormy sea, jet engine, ice cubes and speedboat. Also enjoy enhanced fire, beer and ocean presets for even better-looking results. Plus, fire is simulated faster than before.
Realistic Foam Patterns
Create more realistic foam, faster. Easily add variety to the size and look of your patterns.
Shade fire and smoke simulations, and meshes in a single simulator giving you more time to be creative.
Melt and mix liquids with different viscosity in one simulation.
Fast & realistic liquid simulations.
New toolbar with presets for fire, smoke and liquid simulations.
- Liquids, splashes & foam
- Smoke, fire & explosions
- Interactive Simulations
- Refine existing simulations
- Simulation retiming
- Cascade simulations
- Custom emission sources
- Mesh & particles I/O
- Ocean & beach waves
- Infinite Ocean
- Optimised rendering
|Delivery Type||Digital Delivery By Email|
|Processing Time||1 - 4 (Business) Hours|