ZBrush Subscription (12 Months)

AvailabilityIn stock
Delivery Type
Digital Delivery By Email
Processing Time
1 Working Day
SKU
zbrush

ZBrush sets the industry standard for digital sculpting, featuring customisable brushes to shape, texture and paint virtual clay in a real-time environment. When you use ZBrush, you’ll be working with the same tools used by film studios, game developers, toy/collectible makers, jewellery designers, automotive/aviation designers, illustrators and artists worldwide.

ZBrush 2023 is available as a perpetual licence.

£321.00 £267.50

ZBrush Subscription (12 Months)

The industry standard for digital sculpting and painting.

ZBrush is an art tool created by artists, for artists. It allows you to create models and illustrations limited only by your imagination, at a speed that allows you to stand out in today's fast paced industry.

Be empowered by the world’s leading digital sculpting solution. The powerful systems inside of ZBrush are designed to eliminate the constraints of traditional modelling and allow you to create freely, just as you would with clay. When you’re ready to move your 3D sculpt into a pipeline for animation, rendering or 3D printing, the tools to do so are at hand.


What is a Maxon Teams Account?

A Maxon Teams Account allows you to selectively share or float Teams Licenses between individual users or groups, while remaining in full control. The account admin can invite and remove users from the Team as and when they choose, or even pool select users into a group for more control.

You can purchase Teams licences using the Licence Type dropdown box above.

Please note: To be eligible for a Teams Account, you must have a minimum of 3 Teams licences. Floating Teams licences have a minimum order quantity of 5 licences.


What's New in ZBrush

Brush System
Use a graphics tablet to enjoy the natural feel and precision of working with clay using a real brush or sculpting tool.

Sculptural Freedom
Use a graphics tablet to enjoy the natural feel and precision of working with clay using a real brush or sculpting tool.

Advanced Painting & Texturing
Morph a 3D mesh into its flat UV shell to paint long continuous strokes using MorphUV. Use ZColor to achieve consistent colouring results.

Flexible Workflows
Combine multiple sculptures together. Contract, expand, inflate, or drape any surface with gravity. Populate your model with instanced geometry.

Mask Region
Mask Region allows you to draw a mask outline and ZBrush will fill it at the touch of a button. The function can even cope with multiple regions. For extra control, regions can be marked prior to filling.

ZRemesher 4.0
The latest version of ZRemesher brings speed among further improvements. The addition of caching means that settings can be altered and a new remesh calculated quickly.

Slime Bridge
Mask two parts of a mesh and at the press of a button create instant slime, drool or melted cheese. Create all sorts of organic goo with this versatile new feature!

Dynamic Symmetry
Set symmetry axes based on the Gizmo position. An enhancement to the Local Symmetry feature, you can now move, scale or rotate your model as well as move the Gizmo position - and symmetry will be maintained.

UV Map : Unwrap
The UV Map sub-palette has a new section for unwrapping a model. The addition of Creases being used for seams creation makes it even easier to unwrap your models inside ZBrush.

Redshift
Render directly inside ZBrush using the Redshift renderer. Create stunning renders using the new Redshift materials – glass, metal, reflections, subsurface scattering, shadow-catchers. Redshift installed separately.


Plus...

  • Apple Silicon compatible
  • New File Saving Options
  • Sculptris Pro picker
  • Apply Last Action

Painting and Texturing
ZBrush works with tens of millions of polygons in real-time, so you can paint directly on the surface of the model without first assigning a texture map or UV’s. This offers significant advantages compared to a standard workflow. The resolution of the texture map does not need to be decided in advance. You have the freedom to visualise, explore and create textures in 3D, and in real time.

Ready, Set, Render
Whether you are using ZBrush by itself as an illustration tool, or as part of a production pipeline for animation, you will at some point want to show your work to others. ZBrush makes this possible using Redshift, as well as a powerful rendering system called BPR (Best Preview Render).

Tools Pipeline
The intuitive approach of ZBrush doesn’t end with sculpting and painting. Interoperability is at your fingertips with support for key file formats and real time integration with a number of popular software packages.

Community
ZBrush is not just an application. You’ll be welcomed into one of the largest communities of artists gathered around any 3D software. From the active online community at ZBrushCentral, to community events, ZBrushLIVE streams and online learning platforms - the ZBrush community believes in helping artists elevate one another.


ZBrush is available in English, German, Spanish, Korean, Chinese, French, and Japanese. Available for both Windows and macOS platforms, licensing is dual platform so you can run on both - or change between them at any time. ZBrush runs well on most modern computers regardless of their graphics cards thanks to its processor-based engine. A graphic tablet is strongly recommended as it will give you more control and easier interaction. Support now extends to include Apple M1 and M2 Silicon Graphics chip processing.

More Information
Brand MAXON
Delivery Type Digital Delivery By Email
Processing Time 1 Working Day
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You're reviewing:ZBrush Subscription (12 Months)

Windows

Highly Recommended Specifications:

  • OS: 64-bit editions of Windows 10 or 11.
  • CPU: Intel i7/i9/Xeon technology and newer or AMD Ryzen/Threadripper and newer.
  • RAM: 16 GB for working with multi-million poly models (32+ GB preferred.)
  • HDD: 100 GB of free hard drive space for ZBrush and its scratch disk. (SSD drive highly recommended.)
  • Pen Tablet: Compatible pressure sensitive tablet from Wacom, XPen, XenceLabs, Huion or other compatible pressure sensitive tablets. (Must support WinTab API.)
  • Monitor: 1920×1080 monitor resolution or higher with 32-bit color.
  • Video card: Must support OpenGL 3.3 or higher and Vulkan 1.1 or higher.
  • Redshift: Redshift (including Redshift in ZBrush) has its own system requirements.

Minimum System Requirements:

  • OS: 64-bit editions of Windows 10 or 11. (32-bit operating systems are no longer supported.)
  • CPU:  Intel i7/i9 technology and newer or AMD Ryzen and newer.
  • RAM: 4 GB (6+ GB strongly recommended.)
  • HDD: 20 GB of free hard drive space for ZBrush and its scratch disk.
  • Pen Tablet: Mouse or Wacom compatible (WinTab API) pen tablet.
  • Monitor: 1280×1024 monitor resolution with 32-bit color.
  • Video card: Must support OpenGL 3.3 or higher and Vulkan 1.1 or higher.
  • Redshift: Redshift (including Redshift in ZBrush) has its own system requirements.

Mac

Highly Recommended Specifications:

  • OS: macOS 11.5 or above.
  • CPU: Apple Silicon technology.
  • RAM: 16 GB required for working with multi-million polys. (32+ GB preferred.)
  • HDD: 100GB of free hard drive space ZBrush and its scratch disk. (SSD drive highly recommended.)
  • Pen Tablet: Compatible pressure sensitive tablet from Wacom, XPen, XenceLabs, Huion or other compatible pressure sensitive tablets.
  • Monitor: 1920×1080 monitor resolution or higher with millions of colors.
  • Video card: Must support OpenGL 3.3 or higher.
  • Redshift: Redshift (including Redshift in ZBrush) has its own system requirements.

Minimum System Requirements:

  • OS: macOS 11.5 or above.
  • CPU: Intel i7/i9 technology or above.
  • RAM: 4 GB (6+ GB strongly recommended)
  • HDD: 20 GB of free hard drive space for ZBrush and its scratch disk.
  • Pen Tablet: Mouse or compatible pressure-sensitive pen tablet.
  • Monitor: 1280×1024 monitor resolution with millions of colors.
  • Video card: Must support OpenGL 3.3 or higher.
  • Redshift: Redshift (including Redshift in ZBrush) has its own system requirements.