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VRAYforC4D (V-Ray for Cinema4D)


[VRAYFORC4D]
 
VRAYforC4D (V-Ray for Cinema4D)
VRAYforC4D (V-Ray for Cinema4D)
VRAYforC4D (V-Ray for Cinema4D)
VRAYforC4D (V-Ray for Cinema4D)
VRAYforC4D (V-Ray for Cinema4D)
VRAYforC4D (V-Ray for Cinema4D)
VRAYforC4D (V-Ray for Cinema4D)
£659.00
£790.80 incl. VAT
 
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Format: Digital Delivery (1 Working Day)
Availability: Delivered by Email - 1 Working Day


Vray for Cinema 4D brings the features, power and reliability of Vray into Cinema 4D.

VRAYforC4D is used very much as the usual Advanced Render Workflow. The Material and Render Settings are slightly different due to other features and additional options.

You can render in the perspective Viewport and in the picture viewer as you would normally in Cinema 4D . All light, camera, material and tag settings can be adjusted in the C4D Attribute manager. The material can also be adjusted in the C4D Material manager,

All render settings are concentrated in the Vraybridge render setting tabs. Which can be found under Render Setting - Effects - VrayBridge.

 

For a full list of features see specification.

 

The VRAYforC4D rendering system has many advanced features; here only some of them are listed.

 

    •    Full Vray core standalone integration in to Cinema4D
    •    Windows and OSX versions
    •    32bit and 64bit versions
    •    Unlimited Cinema4D NET Render support per one license.
    •    Efficient shading system specifically optimised for ray-tracing
    •    Fully multithreaded, even in material preview.
    •    Supports unlimited cpu`s and cores per workstation, scales extreme on multi core machines
    •    Efficient geometry handling
    •    True instance rendering
    •    On-demand dynamic geometry creation
    •    On-demand geometry loading from disk files
    •    Displacement mapping
    •    Three different image sampling methods
    •    Full-scene Antialiasing
    •    Progressive path tracing
    •    Support for additional render elements (diffuse, reflection, GI etc)
    •    Advanced color (tone) mapping controls
    •    Physically accurate full global illumination solutions
    •    Different GI algorithms: path tracing, Irradiance map, photon maps, light cache
    •    Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
    •    Physically accurate area lights
    •    Compatible with IES lights
    •    Efficient illumination from HDR environments
    •    Physical Sun light & sky
    •    Complete support of Cinema4D shaders
    •    Physically plausible materials
    •    Blurry reflections/refractions
    •    Accurate highlights
    •    Sub-surface scattering
    •    Support for efficient material layering
    •    Real Micro Displacement
    •    Depth-of-field with bokeh effects
    •    Accurate motion blur
    •    Vray Physical Camera
    •    Multipass render
    •    Compositing Tag support
    •    Camera Clipper
    •    Vray Proxy support
    •    HAIR module of Cinema4D supported
    •    Xref support in 10.5
    •    Real Dispersion
 

 

 

Any available documents will be shown below in PDF format.

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