Modo 401


 
Modo 401
£717.00
£860.40 incl. VAT
 
Brand
Delivery Type
Delivered by Email - 1 Working Day
Help/Info
 
Key Information
Format: Digital Delivery (1 Working Day)
Availability: Delivered by Email - 1 Working Day


Go beyond the traditional 3D workflow to an immersive creative environment

modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.

User Interface and Workflow

    * Fast startup speed
    * Preview renderer updates as you work
    * High-quality OpenGL display (numerous shading modes)
    * Preset Browser in modo provides access to wide array of pre-built content
    * Input fields will support math operations like 5*2m
    * Renderings begin instantly
    * Undo/Redo enabled
    * 3D navigation method can emulate other 3D programs (or be adjusted freely)
    * Task-specific layouts provided for common operations (like painting)
    * Help mode invokes explanations of any selected tool or command (often with video examples)
    * Familiar industry paradigms used for common operations
   

    * Commonality of commands across modo (paint tools use same system of Falloffs as modeling tools do)
    * Cut / copy / paste functionality
    * Intelligent object selection (including grow and shrink)
    * Completely configurable viewports (size, function, visibility options and location)
    * User configurable filmbacks
    * Cursors indicate selection type
    * Extensive system of Falloffs (spatial tool influence)
    * Extensive system of Action Centers (center, axis for tool operation)
    * Shadowcatcher feature simplifies placing 3D objects into existing photos
    * Easily align-able workplane
 

Key Modeling and Sculpting Features

    * Complete hybrid polygon/SubD/Ngon modeler with extensive toolset for creating and modifying meshes at the vertex, edge and polygon level
    * Support for retopology modeling (build over existing geometry).
    * Instance replicators let you create render-time instances of meshes (like barnacles, leaves or welds) with trillion polygon detail.
    * Add thickness to existing geometry.
    * Flexible coordinate systems
    * 3D primitives and text
    * Symmetric modeling
    * Pen tool supports structured drawing with snapping.
    * Curve creation tools
    * Model over background image.
    * Snapping
    * A scene can reference multiple files on disk.
    * Sculpt or use traditional modeling tools at will (sculpting is not a mode).
    * Modifier keys affect (e.g. reverse) the behavior of sculpting tools so you do not need to drop a sculpting tool to get opposite effect (Push vs. Pull for example).
    * Mesh-based sculpting for roughing out forms.
    * Image-based sculpting for adding fine surface detail.
    * Unique vector displacement brush lets you create a brush from 3D geometry and sculpt with it (e.g. an ear).
    * Fur can be sculpted.
    * Utilize Profile Presets when modeling.
    * Sketch tool lets you create lines, curves, straight lines, slices, or quad strips.

   

    * There are fourteen 3D sculpting tools:
      
          o Push
          o Smooth
          o Tangent Pinch
          o Spin
          o Move
          o Carve
          o Flatten
          o Center pinch
          o Fold
          o Inflate
          o Smudge
          o Emboss
          o Attenuate
          o Mask
 

General System Requirements

  • Minimum 1GB RAM
  • Minimum 100MB available hard disk space
    (3GB required for all content and integrated training materials)
  • Mouse or pointing device (pressure sensitive tablets supported)
  • Monitor resolution of 1024 x 768 or greater
  • Graphics card with OpenGL support
  • Internet connection required for product activation

 

Any available documents will be shown below in PDF format.

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