Go beyond the traditional 3D workflow to an immersive creative environment
modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.
User Interface and Workflow
* Fast startup speed
* Preview renderer updates as you work
* High-quality OpenGL display (numerous shading modes)
* Preset Browser in modo provides access to wide array of pre-built content
* Input fields will support math operations like 5*2m
* Renderings begin instantly
* Undo/Redo enabled
* 3D navigation method can emulate other 3D programs (or be adjusted freely)
* Task-specific layouts provided for common operations (like painting)
* Help mode invokes explanations of any selected tool or command (often with video examples)
* Familiar industry paradigms used for common operations
* Commonality of commands across modo (paint tools use same system of Falloffs as modeling tools do)
* Cut / copy / paste functionality
* Intelligent object selection (including grow and shrink)
* Completely configurable viewports (size, function, visibility options and location)
* User configurable filmbacks
* Cursors indicate selection type
* Extensive system of Falloffs (spatial tool influence)
* Extensive system of Action Centers (center, axis for tool operation)
* Shadowcatcher feature simplifies placing 3D objects into existing photos
* Easily align-able workplane
Key Modeling and Sculpting Features
* Complete hybrid polygon/SubD/Ngon modeler with extensive toolset for creating and modifying meshes at the vertex, edge and polygon level
* Support for retopology modeling (build over existing geometry).
* Instance replicators let you create render-time instances of meshes (like barnacles, leaves or welds) with trillion polygon detail.
* Add thickness to existing geometry.
* Flexible coordinate systems
* 3D primitives and text
* Symmetric modeling
* Pen tool supports structured drawing with snapping.
* Curve creation tools
* Model over background image.
* Snapping
* A scene can reference multiple files on disk.
* Sculpt or use traditional modeling tools at will (sculpting is not a mode).
* Modifier keys affect (e.g. reverse) the behavior of sculpting tools so you do not need to drop a sculpting tool to get opposite effect (Push vs. Pull for example).
* Mesh-based sculpting for roughing out forms.
* Image-based sculpting for adding fine surface detail.
* Unique vector displacement brush lets you create a brush from 3D geometry and sculpt with it (e.g. an ear).
* Fur can be sculpted.
* Utilize Profile Presets when modeling.
* Sketch tool lets you create lines, curves, straight lines, slices, or quad strips.
* There are fourteen 3D sculpting tools:
o Push
o Smooth
o Tangent Pinch
o Spin
o Move
o Carve
o Flatten
o Center pinch
o Fold
o Inflate
o Smudge
o Emboss
o Attenuate
o Mask
General System Requirements