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LightWave 10.1 offers a new off-axis stereoscopic camera rig option, improved Viewport Preview Renderer (VPR), advanced import and export capabilities, including MDD and integrated Autodesk® Geometry Cache support, Virtual Studio Tools that support InterSense Virtual Camera Tracking System (VCam) and 3Dconnexion SpaceNavigator 3D mouse, FiberFX hair and fur shader with support for the VPR, a new Skin Shader node, and more. 32-bit and 64-bit PC.

These days, with the creative process, artists need to move at maximum speed in order to tackle incredible deadlines, demanding work and high expectations. Using LightWave, either exclusively or in a pipeline, makes it possible for an individual, a small team or a major facility to see their dreams and ideas come to life, with award-winning quality work, on time and on budget. LightWave artists all over the world say they can count on it for speed, flexibility, value and control.
LightWave is a complete 3D solution to model, render and animate. Used extensively in broadcast television production, film visual effects, video game development, print graphics and visualization, LightWave is responsible for more artists winning Emmy® Awards than any other 3D application.
NewTek LightWave 10 delivers a whole new set of groundbreaking tools for 3D artists. Whether you work alone or play well with others, LightWave 10 has the tools you need to turn your dreams into gorgeous graphics and amazing animation for film, television, print, design … or simply to satisfy your desire to create something really cool. LightWave 10 gives you more speed, flexibility and control, along with new, interactive tools that let you model, render and animate, quickly and affordably. Plus, LightWave artists have won more Emmy Awards for visual effects and animation than any other CG artists. Now that’s cool.
LightWave 10 benefits artists with unique, new capabilities not found in any other 3D application, like instant feedback from the Viewport Preview Renderer (VPR), the precision of a complete Linear Color Space Workflow, real-time Anaglyph Stereoscopic Preview, and Virtual Studio Tools that deliver real-time virtual walkthroughs.
LightWave 10 Modeler and Layout, with an updated and refined user interface, deliver extensive new data interchange tools that provide seamless integration into multi-application pipelines. LightWave 10 also includes NewTek’s next generation CORE technologies with real-time OpenGL views of Ambient Occlusion, Bloom and HDRI background images, Python-based expressions and scripting, Bullet rigid body dynamics, sophisticated UV mapping capabilities and much more.
FEATURE |
BENEFIT |
MODELER |
LAYOUT |
|
| Interactive Display and Rendering Tools |
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Viewport Preview Renderer (VPR) enhancements watch now |
Support for Clip Maps in the VPR render, Object Dissolve and Distance Dissolve in VPR, and Nodal Shaders, plus Limited Region enhancements | Yes | ||
New Skin Shader node |
Simple setup for replicating realistic skin with a proprietary model for the subsurface scattering shader that works fully with the VPR | Yes | ||
New Off-axis Camera Rig option |
Supports all three of the major stereoscopic camera rig types (Parallel, Toe-in and Off-axis) | Yes | ||
Linear Color Space Workflow watch now |
Supports consistent gamma, color space, and custom Look Up Tables (LUTs) for more realistic lighting, and to maximize compositing flexibility in a professional pipeline | Yes | ||
| Data Interchange Enhancements |
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MDD with powerful new enhancements include support for Autodesk Geometry Cache |
Freedom to move deformations and transforms between applications allowing for an extremely flexible, extensible pipeline for animation, dynamics, effects, and rendering | Yes | ||
FBX |
Load and save camera data, lighting, objects with UV maps and image maps, parenting hierarchies, etc. | Yes | Yes | |
COLLADA |
Easy transfer of camera data, lights, object placement, image maps, etc., from one application to another | Yes | Yes | |
Improved ZBrush Interchange |
Easy transfer and manipulation of UV maps from ZBrush | Yes | ||
Improved OBJ UV Support |
Delivers the ability to import and export any number of UV maps | Yes | Yes | |
| New Immersive, Real-Time and Game Tools |
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Support for the InterSense VCam virtual camera system used in feature film Virtual Art Departments (VAD) - watch now |
Gain a true “on location” experience through interaction with massive 3D scenes in real time with control of light placement and camera directly in your 3D application | Yes | ||
Support for 3Dconnexion line of 3D mouse |
Move through the virtual world and interact with models and scenes controlling cameras and lights in real time | Yes | ||
SpriteGen - watch now |
Automates creation of sprite animation images for real-time and game engines | Yes | ||
Why does LightWave require TCP/IP protocols for the Hub to operate?
LightWave uses this protocol to transfer the data between Layout and Modeler through the Hub. There is so much data to be passed back and forth that this was the best and fastest way to do it. There is a way to deactivate the Hub if installing TCP/IP on your system is a problem. Please contact our Technical Support for more information on how to do this.
Will my parallel dongle work with LightWave 9?
LightWave v9 will work with a parallel dongle, but only in a 32bit environment. In order to utilize the 64bit version of LightWave v9 a USB dongle is required.
What graphics cards are recommended for LightWave 9?
LightWave 9.x requires an OpenGL 2.0 (or higher) compliant graphics card with an nVidia or ATI GPU.
Minimum (64MB of RAM):
nVidia GeForce FX 5200
or
ATI Radeon 9500
Recommended (128MB of RAM):
nVidia GeForce 7300/Quadro FX 350 or higher
or
ATI Radeon X1300/FireGL V5200 or higher.