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Cinema4D Dynamics Module


 
Cinema4D Dynamics Module
£359.00
£421.83 incl. VAT
 
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Delivered by Email - 1 Working Day
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Format: Digital Delivery (1 Working Day)
Availability: Delivered by Email - 1 Working Day
About the Cinema4D Dynamics Module

Dynamics for Your Animations

Control the laws of physics

MAXON CINEMA 4D's Dynamics is a breakthrough technology for simulating natural forces to create startlingly realistic visual effects. This exciting module allows CINEMA 4D users to easily simulate real-world dynamic forces, including friction, gravity, collision, springs, wind and more.

This module's rich feature set offers a high degree of control. Dynamics are applied to existing objects or the points of an object as a modifier. Solver objects complete the calculation and make the interaction more responsive in the editor. In addition, Baking can be used to bring Dynamics projects to systems that do not have the plugin but need to render it (such as NET Render).

 

Rigid Body Dynamics

This mode is used to simulate rigid bodies, i.e. solid objects like wood or metal.

With rigid bodies you assign a collision method (spherical, ellipsoid or full), which affects the accuracy with which an object collides with others.

Add properties such as mass or friction to define how Dynamics should affect a particular object. Objects can also be connected via springs. When the animation is played, Dynamics will automatically calculate the correct behavior! To make calculations faster you can use proxy objects, which will require less memory.

 

Soft Body Dynamics


Soft Body Dynamics is used to simulate soft objects such as jelly, cloth, a slug, etc. Such soft bodies can be deformed by forces available in Dynamics.

Once Dynamics has been set up you can make objects behave elastically, like plastic, or let them deform whenever moved or impacted.

Soft Body dynamics creates a net of springs on the polygon surface of the selected object. This is then used to deform the object.

Soft bodies can collide with rigid bodies or other soft bodies.

Forces on one point of the mesh are distributed over the surface via the net of springs. This net in turn causes the deformations and the soft body effect on the object. Splines and forces like wind can also be used with soft bodies.

 

More Forces

Dynamics lets you restrict objects' motion, e.g. rotation or position, using constraints. Force fields can be used to attract or repel other objects.

Objects can also be connected using Springs.

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