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CINEMA 4D Prime's intuitive interface is designed to ease you in to the powerful and exciting world of 3D graphics. With CINEMA 4D Prime you can start creating great-looking 3D images only hours after getting to know the application. Also, the included tutorials make understanding CINEMA 4D quick and easy.
Adding CINEMA 4D Prime to your existing pipeline of 2D applications opens up a wealth of new design possibilities. For example: turn 2D artwork into 3D elements using import options such as Illustrator or EPS, or simply combine images or movies with 3D objects.
CINEMA 4D Prime's powerful tools let you create images and animations suited to any industry. 3D logo, illustrations, buildings, space ships - or whatever you want to create - you can rely on CINEMA 4D Prime.
CINEMA 4D Prime lets you cost-effectively enter the world of 3D. And if you want more advanced tools it’s great to know that you can upgrade to any of the more powerful versions of CINEMA 4D.
The most basic shapes are provided in MAXON CINEMA 4D as parametric primitives. Parametric objects can be converted to polygons to serve as a basis for more complex objects. A number of deformers and other generators can be used in conjunction with objects.
Splines can be used as the basis for extrudes, lofts, lathes and sweeps, all of which can be adjusted dynamically in real-time, and even animated.
The basis for most channels is a texture or shader. For textures, CINEMA 4D supports most popular image formats including layered PSD files.
A wide range of 2D and 3D volumetric shaders make it easy to create procedural surfaces and easily simulate glass, wood or metal. With filter and layer shaders you can easily combine images, shaders and filter effects.
Virtually any object, material or tag parameter can be keyframed by simply clicking the animation circle next to its name. To make keyframing even simpler you can activate automatic keyframing of all or selected parameters. The Power Slider lets you quickly define keyframes of the current state at any frame and modify existing keyframes without leaving the default layout.
CINEMA 4D's outstanding renderer delivers great-looking results in short time thanks to its linear workflow, support for multiple processors, HyperThreading and Multicore technology.
With CINEMA 4D's Multi-Pass rendering you can easily render color, shadow, reflection and other effects to individual files for tweaking using your favorite compositing application. Multiple object-based alpha channels make it easy to layer elements with other 2D and 3D assets. With direct export to Adobe Photoshop, Adobe After Effects, Final Cut Pro, Combustion, Shake, Fusion and Motion your Multi-Pass layers will be ready to composite in no time. CINEMA 4D supports rendering in 16-bit and 32-bit color depth for high dynamics range images in DPX, HDRI or OpenEXR format.
Further more the support of color profiles makes sure your renderings are seen like it's ment, no matter where.
Various types of light and shadow calculations provide the basis for an extraordinarily powerful lighting system. Control color, brightness, falloff and other properties and adjust density and color of each light's shadows. You also can use Lumen or Candela brightness values for any light rather than using abstract percentage values. Create visible or volumetric lights with noise patterns that appear in the light cone. Lights offer settings such as contrast, lens reflexes, shadow color, volumetric light and noise, and many more.
Ambient Occlusion (the blocking of ambient light by neighboring surfaces) is a method with which realistic shadows in corners or between nearby objects can be quickly rendered. Ambient Occlusion can be implemented either as a shader per material or for the entire scene at once.
CINEMA 4D renders passes in any desired format (image sequences, AVIs or QuickTime movies) and creates a compositing project file that automatically brings all sequences together in the correct format. Depending on the compositing application used, additional data such as 3D cameras, 3D lights or reference objects will be exported as well.
From its easy-to-use node-based XPresso system to scripting with its own C.O.F.F.E.E. language or the widley acclaimed Python language or a complete C++ SDK. It's up to you!