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Purple color indicates new feature
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Prime
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Broadcast
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Visualize
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Studio
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Platform
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Cross-platform support for Mac & Windows
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x
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x
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x
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x
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64-bit architecture
|
x
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x
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x
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x
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Outstanding stability
|
x
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x
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x
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x
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OpenGL 3.0 support (Windows only, needs compatible driver and hardware)
|
x
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x
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x
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x
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Extensive API: C++, Python, C.O.F.F.E.E.
|
x
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x
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x
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x
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Interface & Workflow
|
Prime
|
Broadcast
|
Visualize
|
Studio
|
|
Context-sensitive, fully-searchable HTML help
|
x
|
x
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x
|
x
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Multiple projects open at once
|
x
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x
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x
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x
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Customizable toolbars / layouts / menus
|
x
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x
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x
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x
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Light and dark interface schemes
|
x
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x
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x
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x
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Unlimited view windows
|
x
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x
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x
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x
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Head-up display
|
x
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x
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x
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x
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Custom pop-up menu
|
x
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x
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x
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x
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Non-modal tools with realtime feedback
|
x
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x
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x
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x
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Collapsible Managers & Palettes
|
x
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x
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x
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x
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Selection / display filters
|
x
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x
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x
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x
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Custom User Data per object
|
x
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x
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x
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x
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Doodle viewport annotation tool
|
x
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x
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x
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x
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Layer system for object & material management
|
x
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x
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x
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x
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Enhanced XRef external instancing / referencing system
|
x
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x
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x
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x
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Tablet support for Wacom and other pen tablets
|
x
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x
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x
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x
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3dconnexion 3DMouse support
|
x
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x
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x
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x
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Stereo Display in Editor
|
x
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x
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x
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x
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Data Exchange / Format Support
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Prime
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Broadcast
|
Visualize
|
Studio
|
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Quicktime support
|
x
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x
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x
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x
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AVI support
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Win
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Win
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Win
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Win
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Image formats - float with layers: PSD, TIFF, OpenEXR
|
x
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x
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x
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x
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Image formats - float: HDR, DPX, RLA, RPF
|
x
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x
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x
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x
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Image formats: BMP, IFF, JPG, PICT, PNG, TARGA
|
x
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x
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x
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x
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Quicktime VR object, panorama
|
x
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x
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x
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x
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After Effects compositing exchange with 3D data
|
x
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x
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x
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x
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Apple Motion compositing exchange with 3D data
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x
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x
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x
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x
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Apple Final Cut Pro compositing exchange
|
Mac
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Mac
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Mac
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Mac
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Combustion compositing exchange
|
x
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x
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x
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x
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Digital Fusion compositing exchange
|
Win
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Win
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Win
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Win
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Shake compositing exchange
|
x
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x
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x
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x
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Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, SRL, VRML2, OBJ formats, COLLADA
|
x
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x
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x
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x
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IGES importer
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|
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x
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x
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Okino connection - seamless CAD file import via optional PolyTrans software (Windows only)
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x
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x
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BodyPaint 3D exchange - 3ds Max
|
x
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x
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x
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x
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BodyPaint 3D exchange - Maya
|
x
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x
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x
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x
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BodyPaint 3D exchange - Softimage
|
x
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x
|
x
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x
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BodyPaint 3D exchange - LightWave 3D
|
x
|
x
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x
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x
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Modeling Tools
|
Prime
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Broadcast
|
Visualize
|
Studio
|
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Parametric object primitives
|
x
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x
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x
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x
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Parametric spline primitives
|
x
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x
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x
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x
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Extrude, Lathe, Loft, Sweep NURBS
|
x
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x
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x
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x
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Polygonal modeling tools with N-gon support
|
x
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x
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x
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x
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HyperNURBs subdivision surfaces
|
x
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x
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x
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x
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Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect
|
x
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x
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x
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x
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Deformers: Bend, Twist, Bulge, Shear, Taper, FFD, Formula, Wind, Explosion, Melt, Shatter, Wrap, Polygon Reduction, Spherify, Spline Rail, Spline Deformer
|
x
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x
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x
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x
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Displacement Deformer
|
x
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x
|
x
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x
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|
Collision Deformer
|
x
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x
|
x
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x
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Camera Deformer
|
x
|
x
|
x
|
x
|
|
Smoothing Deformer
|
x
|
x
|
x
|
x
|
|
Spline Wrap Deformer
|
x
|
x
|
x
|
x
|
|
Shrinkwrap Deformer
|
x
|
x
|
x
|
x
|
|
UV Editing
|
Prime
|
Broadcast
|
Visualize
|
Studio
|
|
UV editor
|
x
|
x
|
x
|
x
|
|
Interactive UV mapping by projection types
|
x
|
x
|
x
|
x
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|
Optimal UV mapping to automatically remove seams
|
x
|
x
|
x
|
x
|
|
LSCM unwrapping and relaxing
|
x
|
x
|
x
|
x
|
|
ABF unwrapping and relaxing
|
x
|
x
|
x
|
x
|
|
Materials & Texturing
|
Prime
|
Broadcast
|
Visualize
|
Studio
|
|
14 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Specular, Specular Color, Glow, Displacement
|
x
|
x
|
x
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x
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Transparency with absorption, total internal reflections, exit reflections
|
x
|
x
|
x
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x
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|
Blurry reflections and transparencies
|
x
|
x
|
x
|
x
|
|
Normal Maps: tangent, object or world
|
x
|
x
|
x
|
x
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displacement: intensity (centered), red/green and RGB
|
x
|
x
|
x
|
x
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Choose Photoshop PSD layers per usage
|
x
|
x
|
x
|
x
|
|
Animated textures (MOV, AVI, sequence) with viewport preview
|
x
|
x
|
x
|
x
|
|
Selectable viewport resolution and channel display per material
|
x
|
x
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x
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x
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|
Shading Models: Phong, Blinn, Oren-Nayar
|
x
|
x
|
x
|
x
|
|
Fresnel Shader incl. physicall correct IOR
|
x
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x
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x
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x
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Noise Procedural Shader with 32 different noise algorithms
|
x
|
x
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x
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x
|
|
Layer Shader
|
x
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x
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x
|
x
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|
Proximity-based Proximal Shader
|
x
|
x
|
x
|
x
|
|
Procedural surface shaders
|
x
|
x
|
x
|
x
|
|
Texture baking: surface color, illumination, ambient occlusion, normals, displacement and more
|
x
|
x
|
x
|
x
|
|
Sub-polygon displacement
|
|
|
x
|
x
|
|
New Sub-surface scattering
|
|
x
|
x
|
x
|
|
Terrain Mask Shader
|
|
|
x
|
x
|
|
Brick Shader
|
x
|
x
|
x
|
x
|
|
Pavement Shader
|
x
|
x
|
x
|
x
|
|
Sketch & Toon Art Shader
|
|
|
x
|
x
|
|
Sketch & Toon Hatch Shader
|
|
|
x
|
x
|
|
Sketch & Toon Spots (Halftone) Shader
|
|
|
x
|
x
|
|
3D Painting with layers, all blend modes and Photoshop file compatibility
|
x
|
x
|
x
|
x
|
|
Multibrush painting of multiple material channels in single stroke
|
x
|
x
|
x
|
x
|
|
Raybrush painting directly onto rendered result
|
x
|
x
|
x
|
x
|
|
Projection painting
|
x
|
x
|
x
|
x
|
|
Exchange projections with Photoshop
|
x
|
x
|
x
|
x
|
|
camera mapping
|
x
|
x
|
x
|
x
|
|
ProjectionMan camera mapping workflow tool
|
x
|
x
|
x
|
x
|
|
Lighting
|
Prime
|
Broadcast
|
Visualize
|
Studio
|
|
Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot
|
x
|
x
|
x
|
x
|
|
Hard, Soft, Area Shadows
|
x
|
x
|
x
|
x
|
|
Visible, Volumetric and Inverse Volumetric Lighting
|
x
|
x
|
x
|
x
|
|
Noise within light illumination or visibility
|
x
|
x
|
x
|
x
|
|
Include/exclude light diffusion, specular, shadow per object
|
x
|
x
|
x
|
x
|
|
Custom lens flares
|
x
|
x
|
x
|
x
|
|
Caustics
|
|
|
x
|
x
|
|
Colortemperature in Kelvin
|
x
|
x
|
x
|
x
|
|
Photometric brightness setting in Candela and lumen
|
x
|
x
|
x
|
x
|
|
Support of IES light data
|
|
|
x
|
x
|
|
Rendering
|
Prime
|
Broadcast
|
Visualize
|
Studio
|
|
Render up to 128,000 pixels square / 32 bits per pixel
|
x
|
x
|
x
|
x
|
|
Bucket rendering
|
x
|
x
|
x
|
x
|
|
Render Instances
|
x
|
x
|
x
|
x
|
|
Color profile support
|
x
|
x
|
x
|
x
|
|
Camera White Balance
|
x
|
x
|
x
|
x
|
|
Linear Workflow
|
x
|
x
|
x
|
x
|
|
Adaptive anti-aliasing
|
x
|
x
|
x
|
x
|
|
Multi-Pass output
|
x
|
x
|
x
|
x
|
|
Object buffers - specify unique alpha channels per object
|
x
|
x
|
x
|
x
|
|
Ambient Occlusion
|
x
|
x
|
x
|
x
|
|
Global Illumination (IR, QMC, Mixed)
|
|
x
|
x
|
x
|
|
Physical Renderer with physical camera, high qualitiy depth of field, high quality motion blur
|
|
x
|
x
|
x
|
|
Stereo Rendering
|
x
|
x
|
x
|
x
|
|
Depth of Field post effect
|
|
|
x
|
x
|
|
Vector Motion Blur post effect
|
|
|
x
|
x
|
|
CineMan Renderman-compliant bridge
|
|
|
x
|
x
|
|
Sketch and Toon non-photorealistic rendering
|
|
|
x
|
x
|
|
Pyrocluster volumetric particle rendering
|
|
|
x
|
x
|
|
Physical Sky - realistic sky shading with 2D and 3D clouds, accurate sun and star positions, fog and atmosphere effects
|
|
|
x
|
x
|
|
3D Sound Rendering
|
x
|
x
|
x
|
x
|
|
Picture Viewer with RAM playback (including sound), history, AB compare, new animation AB compare, histogram, layer view, color correction, subsequent stereoscopic editing, full screen mode
|
x
|
x
|
x
|
x
|
|
Watermark post effect
|
x
|
x
|
x
|
x
|
|
Render Queue batch rendering system
|
x
|
x
|
x
|
x
|
|
Network rendering clients
|
|
3
|
3
|
unlimited
|
|
Animation
|
Prime
|
Broadcast
|
Visualize
|
Studio
|
|
Easy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parameters
|
x
|
x
|
x
|
x
|
|
Record-dot animation of all animatable parameters
|
x
|
x
|
x
|
x
|
|
Automatic keyframing
|
x
|
x
|
x
|
x
|
|
Cappucino - realtime keyframing
|
|
|
|
x
|
|
PowerSlider animation toolbar for playback and keyframe manipulation
|
x
|
x
|
x
|
x
|
|
Timeline - up to four timelines windows with customizable track display and dopesheet or F-Curve view modes
|
x
|
x
|
x
|
x
|
|
F-Curve Snapshots and Reduced Modification Curves
|
x
|
x
|
x
|
x
|
|
Constant Velocity option per track
|
x
|
x
|
x
|
x
|
|
Keyframe reduction
|
x
|
x
|
x
|
x
|
|
Keyframe baking
|
x
|
x
|
x
|
x
|
|
ASCII animation import
|
x
|
x
|
x
|
x
|
|
Non-linear animation / motion mixing system
|
x
|
x
|
x
|
x
|
|
Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring
|
x
|
x
|
x
|
x
|
|
Driver tag
|
|
|
|
x
|
|
XPresso - node based expression editor
|
x
|
x
|
x
|
x
|
|
Virtual Walkthrough tool - first-person scene navigation and animation
|
|
|
x
|
x
|
|
Dynamic Animation
|
Prime
|
Broadcast
|
Visualize
|
Studio
|
|
Basic particle system
|
x
|
x
|
x
|
x
|
|
Thinking Particles node-based particle system
|
|
|
|
x
|
|
Rigid Body dynamics (limited to MoGraph objects)
|
|
x
|
|
x
|
|
Rigid Body Dynamics
|
|
|
|
x
|
|
Joints, Springs, Motors
|
|
|
|
x
|
|
Soft Body Dynamics
|
|
|
|
x
|
|
Cloth dynamics & dressing functions
|
|
|
|
x
|
|
Hair dynamics
|
|
|
|
x
|
|
Spline dynamics
|
|
|
|
x
|
|
MoGraph Tools
|
Prime
|
Broadcast
|
Visualize
|
Studio
|
|
Cloner object
|
|
x
|
|
x
|
|
Fracture object
|
|
x
|
|
x
|
|
Matrix object
|
|
x
|
|
x
|
|
MoInstance object
|
|
x
|
|
x
|
|
MoText object
|
|
x
|
|
x
|
|
Tracer object
|
|
x
|
|
x
|
|
Spline Mask object
|
x
|
x
|
x
|
x
|
|
MoSpline parametric spline generator with L-system functionality
|
|
x
|
|
x
|
|
Effect Position, Scale, Rotation, Color, Time via Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Inheritance, Sound, Spline, Step, Target, Time or Volume
|
|
x
|
|
x
|
|
PolyFX polygon fracture deformer
|
|
x
|
|
x
|
|
MoGraph Selection tag
|
|
x
|
|
x
|
|
Beat Shader
|
|
x
|
|
x
|
|
Multi-shader - affect texture based on clone color
|
|
x
|
|
x
|
|
Extrude Deformer
|
|
x
|
|
x
|
|
Character Animation Tools
|
Prime
|
Broadcast
|
Visualize
|
Studio
|
|
Character Object / Autorigger
|
|
|
|
x
|
|
CMotion - parametric walk system
|
|
|
|
x
|
|
Joints with full dynamic IK
|
x
|
x
|
x
|
x
|
|
Skin Deformer supporting linear, spherical and blended deformation based on joints
|
x
|
x
|
x
|
x
|
|
Weighting Manager and tools
|
x
|
x
|
x
|
x
|
|
Auto Weighting
|
x
|
x
|
x
|
x
|
|
PoseMorph morphing and hierarchical mixing system
|
|
|
|
x
|
|
Mirror tool
|
x
|
x
|
x
|
x
|
|
Naming tool
|
x
|
x
|
x
|
x
|
|
Paint tool
|
x
|
x
|
x
|
x
|
|
Weight Effector
|
x
|
x
|
x
|
x
|
|
VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry
|
|
|
|
x
|
|
Cluster Deformer
|
x
|
x
|
x
|
x
|
|
Morph Deformer
|
|
|
|
x
|
|
Jiggle Deformer
|
x
|
x
|
x
|
x
|
|
Tension tag
|
|
|
|
x
|
|
Quaternion tag
|
|
|
|
x
|
|
Point Cache tag
|
x
|
x
|
x
|
x
|
|
Muscle Deformer
|
|
|
|
x
|
|
Point Cache Deformer
|
x
|
x
|
x
|
x
|
|
Correction Deformer
|
x
|
x
|
x
|
x
|
|
Surface Deformer
|
x
|
x
|
x
|
x
|
|
Mesh Deformer
|
x
|
x
|
x
|
x
|
|
Squash & Stretch Deformer
|
x
|
x
|
x
|
x
|
|
New Visual Selector
|
|
|
|
x
|
|
Hair Simulation and Rendering
|
Prime
|
Broadcast
|
Visualize
|
Studio
|
|
Guide-based Hair system
|
|
|
|
x
|
|
Hair instancing
|
|
|
|
x
|
|
Feather object
|
|
|
|
x
|
|
Fur system
|
|
|
|
x
|
|
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots
|
|
|
|
x
|
|
Hair dynamics
|
|
|
|
x
|
|
Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten
|
|
|
|
x
|
|
Content
|
Prime
|
Broadcast
|
Visualise
|
Studio
|
|
Essential presets and demo scenes
|
x
|
x
|
x
|
x
|
|
Advanced presets and demo scenes
|
|
|
|
x
|
|
Broadcast Library incl. materials, cameras and objects
|
|
x
|
|
x
|
|
Visualization Library incl. materials, presets and architectural objects
|
|
|
x
|
x
|
|